WOS - Hero HQ

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Pro Tips
When you join a rally, only Expedition top skill of the hero in Slot 1 matters.
How to use My Heroes
  1. Tap + Add Hero and fill Stats → Skills → Gear to match the in-game screens. (State gen limit is set under Characters when you edit a character.)
  2. Use search/filters to find heroes; Edit updates them, Hero Compare builds a side-by-side table.
  3. Open March Board for best lead formations & Slot‑1 joiners by war type; Growth Planner / Tools for upgrades, ratios, and SvS prep.
  4. Use My Marches for your saved formations. Switch Characters in the header if you play more than one account — each keeps its own roster.
How to use My Settings
  1. Enter values from your in-game account so calculators and March Board match your capacity and limits — changes save automatically. Optional Furnace level improves PWR estimates; gear/widget stage is detected automatically from your heroes.
  2. Recommended marches controls how many top lines March Board shows (1–5).
  3. No shared heroes (default on) makes each top formation use distinct heroes so you can queue multiple marches.
  4. (Advanced) City Bonus Overview — optional troop Attack/Defense/Health/Lethality % from your Power breakdown; can weight leader rankings.
  5. Privacy controls and tips visibility live here too.
March & troops (from game)
From Command Center / squad deploy screen.
Max troops in a rally you start.
Recommendations
How many top formations / joiner pins to show (default 3).
Highest hero generation unlocked in your state.
City furnace: Level 1–30, then Fire Crystal FC 1–10. Tunes PWR gear/mastery weight.
Applied when star caps allow; locked skills stay Locked.
(Advanced) City Bonus Overview

Enter the percentage bonuses from your in-game Power breakdown / City bonus overview (Troops’ Attack, Infantry Defense, etc.). These are account-wide multipliers from research, Chief Gear, Charms, and more. They do not replace hero skills — they refine lead rankings when the toggle is on.

1 Open Chief / City → Power breakdown
2 Copy Attack · Defense · Health · Lethality for each troop class
3 Paste below — saves automatically
🛡️ Infantry
Offense — · Defense —
🗡️ Lancer
Offense — · Defense —
🏹 Marksman
Offense — · Defense —
Enter values to see relative class strength.
Account & display
Shown as ID: Name(xxx). Synced with your cloud account when logged in.
Privacy

Manage cookie / storage consent. Logged-in users are reminded every 30 days.

My Marches

Saved from March Board → Save as Formation, or added below. Your saved march presets — same card style as March Board recommendations.

Recommended 12 save slots

Suggested layout for in-game Squad Deploy slots from your roster. Codes are short labels you can match in-game. Ratios are starting points.

Your roster → top marches · pick a war type below. Leader = full Inf/Lan/Mar skills · Joiner = Slot‑1 top skill (still send the trio). Deep rules live in Guide.
Add heroes to your portfolio first.
Growth Planner · upgrade steps, same-class gear moves, and gear investment (where new/crafted gear should go). Hide steps you refuse — syncs across devices.
Growth steps

Concrete actions — e.g. enhance Natalia’s Gloves from +30 to +50 — with why this hero and slot rank above the rest of your roster.

Gear moves — same troop type only

Suggestions are either a one-way move (empty/junk slot on the core) or a swap (both keep a piece). Same class only. Do the transfer in-game, then mark Done — the portfolio updates both heroes. Exclusive weapons never move.

Gear investment

Hero gear is class-locked. Helmet/Boots favor Lethality; Gloves/Belt favor Health. Pick the piece you have (or plan to craft) — the app names the best hero on your roster for that exact slot.

Existing Gear Supplies
Custom Gear Chests

Chests let you choose class and slot after opening. Pick the chest rarity — the app picks the best class + slot and who should wear it.

Drill Camp Optimization

Who should stay on permanent Hero XP, who is fine in a Drill Slot, and who currently in Drill Camp is worth promoting. Edit a hero → Level Source to mark Permanent vs Drill Slot.

Hero Compare

Side-by-side roster matchup — avatars, stars, skills, gear, and scores. Add from My Heroes or the picker below. Up to 6 heroes.

📷 Import from Screenshots

Upload full Stats / Skills / Gear screenshots — no crop needed. The app finds the panel, reads levels, skills, gear +enhance / MF, and samples frame colour for rarity — entirely in your browser. Always review before saving.

Best results: (1) full Heroes list screen, then (2) each hero’s Stats / Skills / Gear tabs. English UI works best. Crop tightly when possible.

Troop Ratio Calculator

Enter your Troop Deployment Capacity (one march size). Get exact Infantry / Lancer / Marksman counts for common presets. Save by ratio in-game when possible so counts scale as capacity grows.

How to find this in-game
  • March capacity — open any march deploy screen (or a saved Squad) → look at the troop total / capacity bar at the top. Or open Chief → Command Center for max deployment capacity.
  • Current troop counts — Barracks / Training or the deploy screen shows available Infantry, Lancers, and Marksmen.
  • Save by ratio — on the deploy screen, set the three percentages, then save the squad. Next time capacity grows, the same ratio auto-scales.
SvS Prep — What scores today

Prep phase has different scoring each day. Spending the wrong resource on the wrong day scores poorly or not at all. Confirm the live event UI — labels can shift slightly by season.

Joiner skill diversity

A rally keeps the 4 highest Skill‑1 levels from joiners. Official guidance notes identical damage buffs do stack (e.g. four Lv5 Jessie-style +25% damage dealt ≈ +100%). Diversity still matters across concurrent rallies and when mixing attack vs defense Skill‑1 texts.

Gear moves

Hero-to-hero gear recommendations (same class only) live under Growth Planner → Gear moves. Open that tab to see who should donate gear to whom.

🔍 Data scan

Find missing or inconsistent portfolio data before you trust Growth steps or March Board.

Quick gaps from your roster
Heroes 101

Three facts drive every combat choice: class, which skill tree, and whether you lead or join. Mix them up and you waste rallies, books, and shards.

Classes = troop rows
  • Infantry — front line. High HP / DEF. Their job is to keep Marksmen alive.
  • Lancer — middle. Balanced damage and pressure.
  • Marksman — back line. Highest damage; fragile if the front collapses.

A combat march fields one of each class. When you lead, all three Expedition skill kits apply.

Exploration skills
Stages, Arena, Hero’s Journey — hero-vs-hero only. Never used on the world map or in rallies.
Expedition skills
Rallies, cities, facilities, Bear, Polar, garrisons, and alliance events (Crazy Joe, Championship, Foundry…). This is what March Board optimizes. Deep event notes: Guide → Alliance Events.
Rarity → what you get
  • Mythic — 3 Expedition skills + Exclusive Weapon / Widget
  • Epic — 2 Expedition skills · no Exclusive
  • Rare — growth / economy tools; not combat leads

Stars gate skill max levels — you cannot max skills on a low-star hero. In-game, skills list top → bottom; top skill is the joiner skill.

PWR on cards in this app is a relative roster score for sorting — not the in-game Power number. Use Explain on any pin for the exact math.
Leader vs Joiner — the rule that matters most

Get this wrong and the rest of your investment is noise. Everything else (stars, gear, ratios) sits on top of this.

When YOU lead the rally
  • Field one Infantry + one Lancer + one Marksman.
  • All Expedition skills on all three heroes apply (up to 9 skills).
  • Your gear, exclusive, tech, charms, and pets set the rally baseline.
  • Slot order can still change the Power number the client shows — pick the order with highest Power when it matters.
When you JOIN someone else’s rally
  • Only Slot 1 (the flag hero) contributes a skill.
  • Only that hero’s Expedition top skill is read.
  • Skills 2–3 and heroes in slots 2–3 add capacity and troop types only.
  • The rally keeps the 4 highest Skill‑1 levels; a Lv5 cannot be overwritten.
What to put in Slot 1
⚔️ Attack Slot 1
Goal: more damage.
Best skill text: +damage dealt or +troop attack.

• Jessie — +25% damage dealt (Lv5)
• Jasser — same family of buff
• Seo-yoon — +25% troop Attack
• Later gens: Reina, Gwen, Bradley, and similar
🛡️ Defense Slot 1
Goal: hold the tile.
Best skill text: damage reduction, +HP, shields.

• Sergey — damage taken down
• Patrick — +HP
• Later: Gatot, Eleonora, Gregory…
Castle / SvS tip: alliances call Attack vs Defense mode. Swap Slot 1 immediately. Keep two join presets ready so you can flip without thinking.
Troop ratios (Infantry / Lancer / Marksman)

Troop rows are fixed by hero class. Too few Infantry and Marksmen die early. Save marches by ratio in-game so they scale with capacity.

Community defaults
Bear Hunt (leader)10 / 10 / 80 · alt 5 / 5 / 90
Bear Hunt (joiner)0 / 0 / 100 or mostly Mar
City / Facility / Castle attack50 / 20 / 30 · aggressive 40 / 20 / 40
Castle / Facility hold60 / 30 / 10 · ultra 60 / 40 / 0
City defense60 / 30 / 10 (Infantry-heavy)
Polar Terror / Beasts / Bounty20 / 20 / 60 (not pure Bear)
Resource nodes50 / 20 / 30 (usually solo)
Inf front Lancer mid Marksman damage
These are starting points. Battle reports and R4 calls beat any table. Open Tools to convert a ratio into exact troop counts for your march capacity.
War types — how to think about each

March Board ranks your roster into top 3 full Inf / Lan / Mar marches per type. Rankings are heuristics (skill text, stars, skills, gear) — not the in-game Power number.

🐻 Bear Hunt

Pure damage event. The bear does not kill your troops the way a city does, so you stack Marksmen. Leader ratio ~10/10/80; joiner often pure Mar. Slot 1 top skill still rules joins.

⚔️ City · Facility · Castle attack

Enemy cities, alliance facilities, Foundry, strongholds, Sunfire Castle turrets. Balanced 50/20/30 so the line does not melt. When you capture Castle / Facility, swap immediately to a hold ratio.

🛡️ Castle · Facility · City defense

Holding a tile. Infantry-heavy 60/30/10 (ultra-hold 60/40/0). Swap Slot 1 to Sergey / Patrick-style kits for the top skill buff.

🧊 Polar Terror · 🦖 Beasts & Bounty

PvE that hits back — not the same as Bear. Start 20/20/60. Solo beasts usually do not use joiners; rally joins still want the full trio.

📦 Resource nodes

Usually solo. Use your strongest attack trio at 50/20/30.

🏟️ Arena · Exploration · Expedition battles (5 heroes)

These modes use a 5-hero Exploration formation — not a 3-hero march. Only Exploration skills matter (Expedition / joiner skills do not apply in Arena).

Layout
Front row (2): tanks / durable bruisers — take early pressure.
Back row (3): damage, heal, control — protected while they cast.
How to choose
1) Rank heroes by Exploration kit, stars, gear, exclusive.
2) Put your two sturdiest (usually Infantry) in front.
3) Fill back with highest remaining damage/support.
4) Adjust vs enemy: more tanks if you die first; more DPS if fights time out.

Popular class mixes: 2 Inf / 1 Lan / 2 Mar (balanced) or 2 Inf / 2 Lan / 1 Mar. Fragile DPS belongs back-center or the safer back corner. Check the opponent’s defense lineup before attacking when the client allows it.

In this app: March Board → Arena builds a suggested 5-hero save from your roster. Growth Planner → Focus role Arena / Exploration prioritizes Exploration skill and star upgrades for those heroes.
In March Board each war type is its own tab: Leader pins (full skill kits) and Joiner pins (Slot 1 focus, still full Inf/Lan/Mar line + ratio). Arena is the 5-hero Exploration exception.
Alliance events — what to send

Most alliance content reuses the same two kits: attack (balanced damage) and hold (Infantry-heavy). Match the phase your officers call, not the event name alone.

Two kits to memorize
Attack kit
50 / 20 / 30 (alt 40/20/40)
City push, Championship attack, Foundry push, Crazy Joe attack windows, node contests.
Hold kit
60 / 30 / 10 (alt 60/40/0)
Championship defense, facility/Foundry own, reinforce, garrison, sit on a captured objective.
🤡 Crazy Joe

Alliance timed push against a shared objective. Run your best attack lead + Slot‑1 joiners on the damage window. If the stage turns into holding ground, swap Slot 1 and ratio to the hold kit without rebuilding the whole hero line if possible.

  • Lead = full Inf / Lan / Mar skill kits from March Board → Events.
  • Joiners = max Expedition top skill (attack family for push phases).
  • Do not park pure Bear 10/10/80 lines unless the stage truly does not fight back.
🏆 Alliance Championship / Showdown

Usually alternates attack and defense rounds. The roster does not change — the kit does.

  • Attack rounds: 50/20/30, offense Slot‑1 joiners (Jessie-type damage / troop attack).
  • Defense rounds: 60/30/10, tank Slot‑1 joiners (Sergey / Patrick family).
  • Pre-save two formations in My Marches labeled Champ ATK and Champ DEF so you flip in one deploy.
  • Officers often stagger rally starts — join the called lead, do not open random rallies.
🏭 Foundry Battle

Facility-style structure fight. Push with attack kit; the moment your alliance owns the Foundry, many calls flip to hold.

  • Clean join timing beats slightly higher solo power.
  • Keep one reinforcement march on hold ratio ready.
  • Same heroes can stay; change ratio + Slot 1 skill focus.
📣 Alliance Mobilization

Point checklist event — not a single march type. Read the task:

  • Beasts / Polar-style kills: ~20/20/60 (March Board → Polar / Beasts).
  • Rally participation: attack or Bear kit depending on the rally target.
  • Building / city tasks: attack 50/20/30 or hold if you are sitting the tile.
  • Mobilization rewards activity breadth — do not burn all stamina on one wrong ratio.
❄️ Frosty Fortune & limited alliance PvE

Seasonal damage stages. Prefer 20/20/60 unless the enemy hits hard (then 30/20/50). Pure non-retaliating bosses can justify Bear-style Marksman stacks — only when the stage behaves like Bear Hunt.

⚔️ Alliance Duel / short skirmish windows

Often one quality march + reliable joiners. Use the attack kit; save hold kits for true defense phases. Coordinate so you do not overlap identical Skill‑1 buffs poorly across concurrent rallies if the call wants diversity.

📦 Chests, digs, map objectives

Uncontested: balanced 50/20/30 is fine. Contested sit: switch to hold. Treat like a mini facility fight.

How this app maps it

March Board → Events builds attack and hold lines from your roster for each of the events above. My Marches is where you save Champ ATK / Champ DEF / Joe push presets. Ratios tables live under Guide → Ratios.

Event names and phases can shift by season — when in doubt, ask whether the call is attack or hold, then use that kit.
📅 Events strategy hub

Whiteout Survival is paced by its calendar. Strong accounts don’t just “play every day” — they bank the right resources, spend on the right day, and treat mini-games (Fishing, Snowbusters) as free value while saving speedups and shards for ranking events (SVS, KOI, Hall of Chiefs).

Always open the in-game event calendar before burning speedups, gems, hero shards, Fire Crystals, widgets, or Chief Gear mats. One wrong day can waste a week of savings.
How to think about the calendar
Three buckets
Ranking / prep
SVS · KOI · Hall of Chiefs · Armament
Stockpile speedups, shards, FC, training. Spend only on the scoring day that matches the resource.
Alliance battle
Foundry · Frostfire · Canyon · Frostdragon
Healing speedups, buffs, march presets, officer calls. Individual skill matters less than coordination.
Mini-game / shop
Fishing · Snowbusters · Frosty Fortune · Tundra Adventure
Play every day, don’t cap free regen currency, finish collections over multiple runs.
Golden rules
  • Never sit at max free regen (bait, fuel, stamina, trek supplies) — you are deleting free attempts.
  • Don’t spend ranking materials outside the matching prep stage unless you are still in early growth.
  • Read the stage list the moment an event opens — point rules change by state age.
  • Alliance first on battlefield days — a mid roster in a coordinated alliance beats a strong solo who ignores calls.
🎣 Fishing Tournament

Recurring ~every 4 weeks, usually ~3 days. Pure mini-game — no furnace gate. Two modes share the same cast controls: steer the hook down (dodge obstacles), then catch fish on the way up by hitting heads, not tails.

Modes
Ice Fishing (Bait)
Start with 5 Bait. +1 every 3 hours, cap 10. Kit level (Line / Hook / Sinker) limits depth and haul. Main grind for missions + kit upgrades.
Frosty Prospector (Charts)
Costs a Treasure Chart each cast. Kit is treated as max level for that attempt. Higher rare density and better token yield — use charts before burning free bait early in the event.
Kit upgrades (to Lv 10)

Line → max depth (~550m) · Hook → max catch count (~20) · Sinker → starting depth (~165m). Priority for most players: Hook first (more fish per cast), then Line, then Sinker. Tokens from Prospector casts accelerate kit growth for the rest of the event.

Scoring snapshot

Typical star values: 1★ ~10 · 2★ ~20 · 3★ ~40 · 4★ ~70 · 5★ ~150. Prioritize glowing / higher-star fish on the way up. Seasons rotate (spring / summer / autumn / winter) — collections are seasonal, so missing a season means waiting for the next cycle of that theme.

Play tips
  • Do Frosty Prospector first when you have charts, then Ice Fishing.
  • Never sit at 10/10 bait for long — a full bar is ~30 hours of wasted regen if left capped.
  • Edge path on the way down reduces collisions; aim for fish heads on the way up.
  • Save strong consumables (vouchers, stabilizers, lantern, Horn of Poseidon) for Prospector casts when possible.
  • Drain remaining bait before the event ends — bait does not carry over usefully.
  • F2P: hit daily point / mission targets and chip away at permanent collection guides across multiple events.
Fishing is one of the best “login and play” events: low opportunity cost, permanent collection progress, and shop value if you finish milestones.
❄️ Snowbusters

Usually a 3-day exploration event. You clear snow across areas, rescue survivors, gather coal, upgrade fire + gear, and push toward clearing targets. Fuel is the clock.

Core loop

Fuel → clear snow → rescue survivors → coal → upgrade fire/gear → maps & items → clearing target → Rocket V2 → next area.

Fuel discipline
  • You start with a large fuel pool; base regen is steady (on the order of several points every few minutes) — log in often enough that regen never sits capped.
  • Do not open every Fuel Supply chest the moment you find it. Bank chests for when you can actually spend fuel.
  • Use easier areas to practice efficient paths; don’t dump premium fuel on inefficient clearing.
Priorities inside an area
  • Rescue survivors early — they make the rest of the area smoother.
  • Upgrade the gear that fixes your current bottleneck (survival vs clear speed), not every piece evenly.
  • Clear snow farther from the fire first when practical — fire upgrades melt nearby snow for free.
  • Around ~95% clear, Rocket V2 can finish remaining snow — you don’t need to hand-clear every tile.
  • Keep map fragments and complete map objectives; permanent milestones (including higher area unlocks) matter more than one-run heroics.
Snowbusters rewards consistent login more than a single binge. Three moderate sessions beat one long night that wastes capped fuel.
🐉 Frostdragon Tyrant

Major alliance battlefield. The player with the longest Capital occupation as rally captain becomes Frostdragon Tyrant for the zone (typically ~30 days). Reinforcements do not earn captain occupation time.

Phases (typical)
  • Sign-up — R4/R5 registers the alliance.
  • Combatant dispatch — eligible alliances lock who enters.
  • Eve of battle — final prep, predictions, logistics.
  • Battlefield open — limited hours; Capital opens after a delay and stays contested.
  • Rearmament — participating states often get a large healing bonus window after.
Alliance plan
  • Pick the Tyrant candidate before battle day — only their captain time counts for the title.
  • Split roles: Capital rallies, Spire control (buffs), Dragonite / crystal skills, and reinforcement waves.
  • Stock healing speedups and combat buffs; hospital management wins long occupations.
  • Practice march presets in this app’s March Board (city / castle kits) so swap speed is instant in chat calls.
If two captains tie occupation time, the one who reached it first wins — early successful holds matter in close fights.
👑 State of Power (SVS) & King of Icefield (KOI)

The big ranking cycles. SVS is the premier state-vs-state event; KOI is a multi-day personal ranking track that appears later in state life and replaces simpler chief-rank formats for eligible states.

SVS mindset
  • Prep week is for banking; battle windows are for fighting and timed spends your officers call.
  • Align personal goals (rewards track) with alliance goals (state score) — don’t solo-spend into a stage your state isn’t contesting.
  • Keep a healing reserve; dead troops don’t gather or reinforce.
KOI day-by-day idea

Seven stages, points generally do not roll from one day to another for stage ranks — but total ranking still sums the week. Typical themes rotate through construction / Fire Crystal, hero development, skills & pets, troop training, and mixed combat days. Exact point tables depend on state age.

  • Day before each stage: confirm which items score (FC vs shards vs training vs charms).
  • Dump the matching stockpile only after reset confirms the stage.
  • Early growth players: still play KOI for milestone rewards even if leaderboard is out of reach.
⚔️ Foundry, Frostfire Mine & Canyon Clash
Foundry Battle

Structured alliance PvP (often bi-weekly vs Frostfire). Registration, limited roster (fighters + subs), timed entry. Main score often revolves around the Imperial Foundry objective. Furnace requirements apply for entry on many schedules.

  • Register on time; know whether you are primary or substitute.
  • Bring the attack or hold kit your officers call — see Alliance Events and War Types in this guide.
Frostfire Mine

Competitive resource / PvP map against other states or groups. Gather, contest nodes, manage mercs or PvE targets as the rules dictate. Stamina and march timing matter more than a single maxed march.

Canyon Clash

Alliance objective battle with fuel / role assignments. Follow calls, don’t freelance objectives, and keep a second march preset ready.

🐻 Bear Hunt, Crazy Joe & map bosses

High-frequency alliance damage events. Bear Hunt is the classic pure-damage rally (Marksman-heavy ratios — see War Types). Crazy Joe and similar windows mix attack phases with rules that punish wrong troop mixes.

  • Join as many quality rallies as your marches allow — participation rewards stack up over a week.
  • Use March Board → Bear / City / Facility tabs so your Slot 1 skills and ratios match the call.
  • Don’t burn ranking speedups here unless the event is explicitly a prep stage for SVS/KOI.
💎 Frosty Fortune, Tundra Adventure & shop events
Frosty Fortune

Mission track → currency → chest board. Complete free daily drills, use free refreshes before paid ones, and spend event currency before it converts or expires. Casual players: prioritize reliable progression mats over chasing one cosmetic.

Tundra Adventure

Multi-day dice board: Common / Illusion dice, Adventure Coins, shops, and sometimes Fire Crystal tiles for FC-age states. Do Adventurer Drill dailies, then spend coins on your real bottleneck (not every cosmetic).

Vision of Dawn & mission tracks

Point ladders for normal play (login, gather, train, contribute). Easy rewards — clear them, but don’t contort your SVS stockpile just to finish a low-value mission.

🧭 General gameplay event discipline
Stockpile spreadsheet (mental model)
  • Always spendable: free stamina, bait, fuel, trek supplies, daily free packs.
  • Bank for ranking days: training / building / research speedups, hero shards, essence, widgets, FC, chief gear mats.
  • Bank for war days: healing speedups, combat buffs, teleports if your state uses them.
Weekly rhythm

Map your real life to the calendar: short daily logins for regen events; longer blocks for Foundry / Frostdragon / SVS battle windows. Use this app before war nights to lock march presets and gear moves so you aren’t editing heroes in the middle of a call.

Unofficial fan guide — mechanics shift with state age and patches. When in-game text disagrees with any guide (including this one), trust the client and your officers.
The Labyrinth

Expedition combat inside the Labyrinth. Most zones give fixed Lv10 Explorer troops — hero, gear, pet, charm, and tech matter more than your field troop tier. Gaia Heart uses your real troops with no field casualties.

Typical weekly schedule
  • Mon–Tue — Land of the Brave / Heroes → hero gear & exclusives
  • Wed–Thu — Cave of Monsters → pets · Charm Mine → charms
  • Fri–Sat — Earthlab / Research · Dark Forge → tech & chief gear
  • Sunday — Gaia Heart → personal stats (no territory buffs)
Zone ratio starts
Land of the Brave50/20/30 or 45/10/45
Cave of Monsters50/15/35 · raise Inf if Mar dies
Glowstone / Charm55/15/30
Earthlab / Research55/15/30 or 60/15/25
Dark Forge55/15/30
Gaia / Brave 3-squad F2P pattern
  • Squad 1 — Inf + Lan geared · ~60/40/0
  • Squad 2 — Inf + Mar geared · ~54/3/43
  • Squad 3 — balanced · ~50/20/30
Rotate one top gear set across squads rather than splitting three mediocre sets. March Board → Labyrinth shows attack- and hold-oriented trios from your roster.
Investing — why older heroes still win

Generation is not destiny. Skill text, top skill level, stars, and gear decide value long after the banner ends.

Core truths
  • Joiners: skill text + top skill level beat generation. A maxed Jessie still beats most unleveled newer first skills.
  • Leaders: stars + full kit + gear beat a fresh 1★ current-gen hero.
  • Percentage skills (Mia, Magnus, and similar) age better than flat numbers.
  • Finishing strong skill text beats spreading shards across every new banner.
Early → mid F2P priorities
Attack joiners
Jessie first → Jasser / Seo-yoon → later elite top skill texts (Reina, Gwen, Bradley…)
Defense joiners
Sergey + Patrick as the baseline hold pair. Later tanks (Gatot, Eleonora…) when available.
  • Early leads: Molly, Flint, Bahiti → next unlocked gens with complete kits
  • Keepers: percentage kits + elite first skills
  • Rare heroes: growth / economy tools, not combat cores
Hero XP vs Drill Camp

Drill Camp levels are temporary. Mark them as Drill Slot in this app so March Board and Growth Planner do not treat them as permanent investment. Spend real Hero XP on long-term cores (elite joiners and your main lead line).

Use Growth Planner when you are about to spend a resource — it ranks the best target in your portfolio for that currency.
Using Hero HQ

A portfolio and recommendation layer on top of your Whiteout Survival roster — not a live rally planner.

Suggested flow
  1. My Heroes — add / edit stars, levels, gear, skills. Mark Drill Slot vs permanent XP.
  2. March Board — pick a war type tab → top 3 full marches. Save as Formation when you like a line.
  3. Planner / Tools — upgrade order, troop counts, SvS prep, gear moves.
  4. My Gift Codes — live unused codes, Apply, and redeemed history on this character.
  5. Cloud — optional encrypted sync across devices (you hold the secret).
What is tracked per hero
  • Stars / shards · level source (permanent vs Drill Slot)
  • Per-slot gear (quality → enhance → mastery)
  • Expedition & Exploration skill levels · Exclusive · notes
Reading the pins
  • Leader pins — full Inf / Lan / Mar formation with all Expedition skills counted
  • Joiner pins — Slot 1 top skill focus, still shown as full trio + ratio
  • Explain — score breakdown for that hero or ratio
  • PWR — relative roster score for sorting, not in-game Power
Data stays in this browser unless you enable Cloud. Export JSON anytime for a local backup.
My Gift Codes

Live list of currently advertised gift codes. Century Games has no official public catalog of every valid code. Use Redeem to claim via the official API (Player ID required), or fall back to the official Gift Code Center. Whether a code still works for your account is always confirmed by Century Games or in-game mail.

Open this tab to load live codes…
🍗 Mass Redeem Standing by…
0 claimed 0 already 0 failed 0 skipped
How to redeem
  • Android: Avatar → Settings → Gift Code → paste → Redeem. Rewards land in in-game mail.
  • iOS: use Apply on a tile (or the official portal). In-game redeem is often missing on iPhone.
  • Set Player ID and State # on your character (Characters → Edit) so Apply can fill the official form.
  • Codes expire fast and some are region / VIP / already used. If a tile is listed here but the portal rejects it, trust the portal.
Lists update periodically. Refresh when new codes drop. Always trust the official portal or in-game mail if a listed code is rejected.